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Tunic – 02

After adjusting/toggling the combat difficulty to easy and opening my mind I have now spent nine and a half hours playing tunic. I am seeing its internal logic and finding it charming. I have cleared the east forest and completed the first major task. I have gotten lamp, which feels like a shout out to…
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Tunic 01
I’ve started playing Tunic. It was recommended as a Zelda play-alike. Thirty minutes in I’ve restarted once and am ready to abandon. It is visually very pretty. It foregrounds learning precision combat combos which is antithetical to my jam, my aesthetic. Story is obscured in an invented glyphic language and intermittent cut scenes. I prefer…
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Discord may be taking our data
x.com/hedgiemarkets/status/2021007957622653437 Pasting article here so you don’t have to follow link. OP claims Discord is selling our communications to a variety of buyers and will implement biometric facial recognition. I have not vetted the claim, yet. : 🦔 A service called Spy Pet has been scraping Discord, pulling data from over 10,000 servers. They claim…
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Learning Pico-8

during the last two weeks I’ve started exploring Pico-8. It is a self-described fantasy videogame console. It is a tiny game engine with artificially strict technical constraints. If Bitsy, another tiny game engine, is like haiku, then Pico-8 is like tanka. To learn this Integrated Development Environment (jargon normally contracted to IDE by the in-group)…
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What I did with my June

Graded my classes. Offered a five-day workshop at Anderson Ranch Arts Center on the basics of Videogame design in Scratch. Participated in Print Truth To Power at Matter Studio. Participated in letterpress printing workshops at Matter. Played as a first-reader for the inaugural issue of Game Poems magazine. Submitted Futura to Game Poems magazine. Received…
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Block Coding in Godot 2
This is my second reflection on learning Godot through and with the new Block Coding library. I attempted to innovate on the example game of pong by “mucking about” or experimenting with the blocks and the child nodes. I was able to create a player character and import a sprite. I had to consult the…
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my first Godot project
In the last two days I have been able to download the latest version of Godot and to add the new plug-in/extension/library from Endless Foundation enabling block-based programming. I have also been able to create a player-controlled character and an animation. None of this has been obvious for a novice. My scattered thoughts are: it…
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Block-based programming comes to Godot!
Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript/Flash IDE, also incorporates block-based code. I wonder…


