Rafael Fajardo
Director, SWEAT collaborative
Associate Professor,
Emergent Digital Practices
University of Denver

 

curriculum vitae

EDUCATION

Master of Fine Arts in Graphic Design, Rhode Island School of Design, Providence RI, conferred with honors; June 1993

Bachelor of Arts in Art, University of Texas at Austin, Austin TX; December 1990

Bachelor of Fine Arts in Design, University of Texas at Austin, Austin TX; May 1990

[also received two years exposure to Electrical Engineering and Computer Science while at UT Austin]



PROFESSIONAL EXPERIENCE

University of Denver; August 2006 – Present
Associate Professor in Emergent Digital Practices (EDP) program which was launched on July 1, 2012. I was originally hired with a dual appointment in Digital Media Studies and in Electronic Media Arts Design programs, School of Art and Art History, College of Arts, Humanities and Social Sciences. These two programs were merged to form EDP
Teaching responsibilities have included teaching at all levels of the curriculum (lower division, upper division and graduate). I have a shared responsibility for ongoing curriculum development for BA, BFA MA, and MFA in EDP, and in an interdisciplinary Videogame Development degree program in collaboration with Computer Science.

University of Denver; August 2006 – 2008
Director, Digital Media Studies

University of Denver; August 2002 – July 2006
Assistant Professor with dual appointment in Digital Media Studies and in Electronic Media Arts Design programs, School of Art and Art History, College of Arts, Humanities and Social Sciences.
Teaching responsibilities have included teaching at all levels of the curriculum (lower division, upper division and graduate). Curriculum development for MFA in eMAD

SWEAT; November 2000-present
Director and founder. SWEAT is a collaborative dedicated to the creation of socially conscious videogames. The collaborative has pursued a strategy of intellectual capitalism, with each of the collaborators receiving shared ownership – SWEAT equity – in the outcomes of the collaboration. Collaborators have been drawn from graduate and undergraduate student populations where I have taught. As the ambitions of the projects have increased, collaborators have been increasingly attracted from the professoriate when reseach agendas align. The games created by the collaborative have been published and are playable for free at http://www.sudor.net/ and have been exhibited in competitive and invited venues internationally.

University of Texas at El Paso; August 1996 – August 2002
Assistant Professor, Graphic Design program, Dept of Art, College of Liberal Arts.
Teaching responsibilities included teaching at all levels of the curriculum (lower division, upper division and graduate), and the development of new course material that reflects the nature of contemporary theory and practice in design, while respecting the existing structure of the curriculum. I introduced the teaching of contemporary, digital (re)production technologies into an environment that had still not adopted them 10 years after the rest of the field had done so.

Organic Spanish.com; January 1996 – December 1997
Partner, Creative Director. Organic Spanish was a company formed to create an online language instruction program that took advantage of – and relied upon – the interactive and hypertextual nature of the World Wide Web. Responsible for look and feel of site, and management of day to day operations. Resolved issues of content, interface design, interaction design, and pedagogical philosophy in collaboration with the other partners.

Power Computing Corporation; September 1995 – July 1996
Designer. Responsible for the creation and maintenance of corporate identity standards across media of a dynamic startup computer manufacturer.

University of Texas at Austin; September 1994 – May 1995
Lecturer in the Design Division, Department of Art, College of Fine Arts. Teaching responsibilities included teaching sophomore level introduction to design methodologies and technologies, and overseeing senior projects.

Freelance Designer, Austin TX; September 1993 – September 1995
Clients included: Austin Web Publishing, University of Texas at Austin, Holt Rinehart & Winston, University of Texas Press, Io-magazine of literary culture.

Dynamic Diagrams Information Consultants, Providence RI; 1992
Collaborated in consultations for IBM Corporate HQ to totally redesign PC documentation. Collaborated in typographic investigations for on-screen display of textual matter. Results were presented to IBM, Apple, Sun Microsystems, Silicon Graphics, Xerox PARC.

Visible Language – Internationally distributed journal of research and ideas that help define the unique role and properties of written language, Providence RI; 1992
Designed Volume 26 No. 1/2 “Fluxus”, and collaborated in the design of Volume 25 No. 2/3 “The Artist’s Book.”

University of Texas Press, Austin TX; 1990 – 1991
Michener Fellow. Involved in all aspects of design and production of books, jackets, catalogs and promotional material.

Fuller, Dyal & Stamper, Design and Communications Consultants, Austin TX; 1989 – 1990
Participated in the design of architectural signage systems for US Fish and Wildlife Service in Kenai AK; and Sawgrass Mills Mall, Sunshine FL.



PROFESSIONAL ASSOCIATION MEMBERSHIPS

International Game Developers Association, February 2010 – 2012.

Games for Change, member of advisory board, July 2007 – present. Games for Change is a national organization dedicated to the promotion of the creation of videogames with social causes.

International Digital Media and Arts Association, member since 2003. Member Board of Directors, 2010 – 2011. Member of International Advisory Board July 2006 – present. IDMAA is an international organization for digital media and art.

Design Council of the Denver Art Museum
Board of directors member, October 2004 – October 2006

American Institute of Graphic Arts (AIGA)
member since 1989 (aprox)
The AIGA is the national professional organization for graphic design.
AIGA Center for Cross Cultural Design
member of steering committee, 2000 – 2006
The Center for Cross Cultural Design is a national sub-group of the AIGA. I am one of the founding members and have acted as advisor to its leadership since its inception.
AIGA Colorado Chapter
member board of directors, 2002 – 2004
This is the regional chapter of the AIGA. I served on the board of the chapter as director of education initiatives.
AIGA Seattle Chapter Internationalism Committee, Advisor, 2001
The committee, with members from across the US, seeks to convince the AIGA National office of the value of developing relationships with the international community of designers.

Friends of Icograda (International Council of Graphic Design Associations)
member 2001 – 2012
Icograda is the world body of graphic design associations. I have been a member of ad hoc committees to translate documents from Spanish to English and vice versa.

College Art Association (CAA)
member since 1994
The CAA is the national professional organization for art and art history professors.

Design Studies Forum
member since 2001 (aprox)
The is an emerging national and international forum for the inter-disciplinary study of design.

International Digital Media and Arts Association
member since 2003
IDMAA is an emerging international organization for digital media and art.

American Center for Design (ACD)
member 1998 – 2001 when it folded

Pop Culture Association of America
member 2003 – 2004

Chicano Humanities and Arts Council (CHAC), Denver
member 2004 – 2005



PUBLISHED PAPERS

Refereed Article: Al-bow, Austin, Edgington, Fajardo, Fishburn, Lara, Leutenegger, Meyer. “Motivating Young Women in Game Development Via the Pixels, Programming, Play and Pedagogy Project”. Women In Games conference 2008. University of Warwick. Warwick, UK. Proceedings to follow.

Refereed Article: Al-bow, Austin, Edgington, Fajardo, Fishburn, Lara, Leutenegger, Meyer. “Using Greenfoot and games to teach rising 9th and 10th grade novice programmers”. Proceedings of the 2008 ACM Siggraph symposium on video games. Pages 55-59. ACM. New York, NY. ISBN 978-1-60558-173-6 http://doi.acm.org/10.1145/1401843.1401853

Invited Article: Argent, Depper, Fajardo, Gjertson, Leutenegger, Lopez, Rutenbeck. “Building a Game Development Program”. Computer. Volume 39, Issue 6. June 2006. Pages 52-60. IEEE Computer Society Press. Los Alamitos, CA.

Invited Article: Primary Author, with Chad Schmidt. “The Generative Game Engine”. The IDMAA Journal. Volume 2, Number 2, Summer 2005.
www.idmaa.org/journal/iDMAa_Journal_Vol_2_No_2.htm

Invited Article: “Juan & the Beanstalk: a game work in progress”. Works & Days. Indiana University of Pennsylvania Department of English. 43/44 Volume 22, 2004.
P 155-158. issn 0886-2060.
www.english.iup.edu/publications/works&days/archives.htm

Refereed Article: “Pixels Politics & Play: Digital Video Games as Social Commentary.” Intelligent Agent online journal. Volume 3, Number 2. Summer/Fall 2003. www.intelligentagent.com/archive/Vol3_No2_gaming_fajardo.html

Non-refereed Article: “Design Tools and Culture in the Digital Age: A Rhizomic Model For Design Pedagogy.” International re-publication on www.icograda.org, 2001. http://www.icograda.org/web/feature-past-single.shtml?pfl=feature-single-2.param&op2.rf1=59

Invited Review: “Review of work by Jacklyn St. Aubyn at Adair Margo Gallery”
Published in the periodical publication of the Bridge Center for Contemporary Art, Summer 2000, with a published editorial response in Winter 2000.

Invited Editorial: “The Issue of Race in Contemporary Art”
Published in the periodical publication of the Bridge Center for Contemporary Art, May 2000.

Refereed Article: “Design Tools and Culture in the Digital Age: A Rhizomic Model For Design Pedagogy.” Published in the Proceedings of School of the Visual Arts Conference on Humanities and the Visual Arts, 1998.

Invited Review of the first South by Southwest (SxSW) Multimedia Conference in Austin, Texas. Published in Zed 1: The Politics of Design, 1994. Zed is an annual publication of The Center for Design Studies, Virginia Commonwealth University.



EXHIBITION RECORD

A new piece, “Yellow Narcosubmarine Papercraft (In)Action Figure,” was created and exhibited alongside a new edition of extant papercraft (in)action figures for Juan Valdez, Pablo Escobar, Arzobispo Paz Vobiscum, Amapola, & Banano Grande in the University of Denver Faculty Triennial Exhibition at the Myhren Gallery, Denver, Colorado, January – March, 2012.

A new body of work, “Papercraft (In)Action Figures for Pablo Escobar, Arzobispo Paz Vobiscum, & Amapola” and an existing body of work “Crosser, La Migra, Fifa! Fo! Fum!, & Seeds of Solitude” were all exhibited in an invitational international group show called “Fantastic/Fuerzas” in San Antontio, Texas, October – December, 2010.

”Crosser“ & “La Migra” exhibited in an invitational biennial group show called “Arte Nuevo InterActivA’09” in Merida, Yucatan, Mexico, June – August, 2009. The invitation came from organizing director and head curator Raul Moarquech Ferrera-Balanquet.

“Crosser” & “La Migra” exhibited in an invitational biennial group show called “Arte Nuevo InterActivA’07” in Merida, Yucatan, Mexico, June – August, 2007. The invitation came from Curator Laura Baigorri, of Spain, who will write an essay contextualizing her selection of works for the exhibition catalog.
www.cartodigital.org/interactiva/interactiva07/ani07.html

Sketchbook for “Juan & the Beanstalk” exhibited in competitive, juried group show called “IDMAA Ideas In Progress” at the International Digital Media & Arts association annual conference, San Diego California November 9 – 11, 2006

“Seeds of Solitude” and “FiFa Fo Fum”, two fragments of the work in progress “Juan & the Beanstalk”, exhibited in a competitive group show at the International Symposium of Interactive Media Design, Istanbul, Turkey, April 2006

“Seeds of Solitude” and “FiFa Fo Fum”, two fragments of the work in progress “Juan & the Beanstalk”, exhibited in a competitive, juried group show called IDMAA Ideas” at the International Digital Media & Arts Association annual conference, Oxford, Ohio April 4 – 8, 2006

“Seeds of Solitude” and “FiFa Fo Fum!” exhibited in an invitational group show called “Planet Colombia” at the Museo de las Americas, Denver, October 2005 – January 2006

“Seeds of Solitude” and “FiFa Fo Fum!” exhibited in a competitive group show at the International Symposium of Interactive Media Design, Istanbul, Turkey, January 2006

“Crosser™ & La Migra™” exhibited in an invitational group show called “State of Play” at the Australian Centre for the Moving Image. The show inaugurates a new space dedicated to the videogame as a form of cultural expression. The venue is located in Melbourne, Australia and was on view from March – June 2005. www.acmi.net.au/state_of_play.jsp

“Crosser™ & La Migra™” and fragments of work in progress called “Juan and the Beanstalk” and a comparative survey of socially conscious video games were presented in the context of a lecture I was invited to give for Discoveries a lecture series for new students at the University of Denver and their parents, Denver, September 2004

“Crosser™ & La Migra™” and fragments of work in progress called “Juan and the Beanstalk” and aspects of my/our collaborative process were presented in the context of a lecture I was invited to give for Image·Space·Object a national conference and workshop sponsored by AIGA, High Ground, and Rocky Mountain College of Art and Design, Denver, August 2004

“Crosser™ & La Migra™” exhibited in a group show called In House the faculty triennial of the University of Denver, May 2004

“Crosser™ & La Migra™” exhibited in a competitive juried group show called IDMAA Ideas at the International Digital Media & Arts Association annual conference, Orlando, March 2004. www.idmaa.org/idmac2004/ideas.html

“Crosser™ & La Migra™” exhibited in a group show called Digital Libre at the Chicano Humanities and Arts Council, Denver, February 2004

“Crosser™ & La Migra™” exhibited in an invitational group show called Power | Play at the International Film Festival of Rotterdam, Netherlands, January 2004. www.filmfestivalrotterdam.com/en/film/29453.html

“Crosser™ & La Migra™” exhibited in a competitive group show at the International Symposium of Interactive Media Design, Istanbul, Turkey, January 2004

“(In)Action Figure” was performed at the University of Denver in the context of a lecture I was invited to give for the Humanities Institute Faculty Lecture Series. Also presented were fragments of the video game in progress called “Juan and the Beanstalk”, November 2003

“Crosser™ & La Migra™” and a comparative survey of socially conscious video games were presented in the context of a lecture I was invited to give called “Pixels Politics and Play (v.3)” at the Museum of Contemporary Art / Denver, October 2003

“Crosser™ & La Migra™” and a comparative survey of socially conscious video games were presented in the context of a lecture called “Pixels Politics and Play (v.1)” that I competed to give at the Popular Culture Association of America’s annual conference, New Orleans, April 2003

“Crosser™ & La Migra™” and results of my teaching were presented in the context of a lecture called “Design Along The Edge” that I was invited to give to AIGA Seattle and Space.City, Seattle, April 2003

“Crosser™ & La Migra™” and results of my teaching were presented in the context of a lecture called “Design Along The Edge” that I was invited to give to AIGA Colorado, October 2002

“(In)Action Figure: Meditations on Juan Valdez and Heroism” was performed for the first time in the context of a presentation I was invited to give at the Univerity of Texas, Austin Harrington Symposium on Gender and Globalization, Austin, April 2002

“Crosser™ & La Migra™” and results of my teaching were presented in the context of a lecture that I was invited to give to Icograda and the Society of Graphic Design / Canada at their international conference called Environs’02: Design Without Borders, Vancouver B.C., March 2002

“Walking behind old people” was accepted into competitive, juried exhibition The Agresssively Boring Film Festival, sponsored by The New Venue, Sony Consumer Electronics, and Generic Media. This short is among the first digital videos created specifically for the PalmOS and was exhibited at Comdex 2001 in Las Vegas by Sony, and is currently on display at The New Venue's website, since November 2001. www.newvenue.com/takeout/menu.html

“Your Courage” poster series was presented in the context of a panel I was invited to join on The Issue of Race in Contemporary Art organized by the Bridge Center for Contemporary Art, El Paso, Texas, March 2000

“Ceci n’est pas Juan” and a short history of Juan Valdez were presented in the context of a lecture called “The Phantom Gringo Boat and Meditations on Popular Culture” that I competed to give at the School for Visual Arts Conference on Humanities and The Arts, New York, 1999

The University of Texas at El Paso Art Faculty Exhibition, 2001, 1999, 1997

“Your Courage” poster series was exhibited in an invitational group show called Re:Defining Design at the Arno Maris Gallery of Westfield State College, Massachusetts, March 1996

“Your Courage” poster series was exhibited in the faculty group show at the Huntington Art Gallery of University of Texas at Austin, November 1994

“Your Courage” poster series was exhibited in the competitive, juried group show called The 100 Show at the American Center for Design Gallery, Chicago Illinois, June 1994

Solo Exhibit, Sol Koffler Gallery
Providence RI, February 1993



COMMISSIONED WORKS

“Banano Grande Papercraft (in)Action Figure” An original papercraft work was commissioned, completed, and disseminated for the Victoria Myhren Gallery’s Warhol in Colorado show, which opened January 20, 2011.

I was part of an ad-hoc Denver-based collaborative that developed the visual identity for the AIGA National Conference held in Denver, 2007

AIGA Get Out The Vote campaign, Spanish language poster, 2004

University of Denver School of Art & Art History, undergraduate recruiting brochure, 2003

Model Institutions for Excellence, NSF site visit presentation, 1998-1999

Circles of Learning for Engineering and Science, visual identifier, 1998

Center for Inter-American and Border Studies, visual identifier, 1998

UTEP College of Liberal Arts’ Programs Committee promotional posters, 1997, 1998

UTEP Department of Theatre and Film, design promotional posters, 1996, 1997, 1998



VISUAL WORKS PUBLISHED OR CITED IN...

Raley, Rita. “Border Hacks: the risks of tactical media”. Risk and the War on Terror. By Louise Amoore, Marieke de Goede. Routledge. 2008. ISBN 0415443245. Page 197, Figure on page 212.

Kirkpatrick, David. “Computer Games as Liberal Arts?&rquo;. Fortune Magazine. online
http://money.cnn.com/2008/06/06/technology/games_change.fortune/?postversion=2008060606

Toto, Christian. “Video-Game Programming”. The Washington Times. Listed August 30, 2007. Reportage on our NSF ITEST sponsored activities.
http://www.washingtontimes.com/article/20070830/METRO/108300075/1004

various contributors. Evil Avatar videogame news forum. Thread active July 9th and 10th of 2007.online
http://www.evilavatar.com/forums/showthread.php?t=32572

Kuchera, Ben. “The issue of immigration may have a new podium: video and board games”. Ars Technica. July 9, 2007. online
http://arstechnica.com/journals/thumbs.ars/2007/07/09/the-issue-of-immigration-may-have-a-new-podium-video-and-board-games

Gorman, Anna. “Immigration Debate Finds Itself In Play”. Los Angeles Times. Listed July 09, 2007.
http://www.latimes.com/technology/consumer/gamers/la-me-games9jul09,1,4237281,full.story?coll=la-business-games

Ashoka Changemakers.net. “Games for Health: A prescription for improving health and healthcare”. Squeezed and the potential for empathy in and through gameplay are included as a case-study in Ashoka’s “mosaic of solutions”.
http://www.changemakers.net/en-us/node/725/mosaic

Squeezed and the concept of socially conscious videogames are featured in a chapter entitled: “The Future of Videogames”. Stang, Bendik. The Book of Games volume 1. GameXplore. November 2006. Page 19.

Worley, Jennifer. “Crossing Borders: Through the beauty of design and the playfulness of games, Rafael Fajardo leads people to new ways of thinking”. Point: The AIGA Colorado Education Journal. 2006-2007. Pages 4-7.

“Squeezed and Humane Games at DU”. Colorado & Co. television interview. NBC Denver affiliate. Aired on November 7, 2006.

Sholheim, Nathan. “Pac-Man, Eat This: Rafael Fajardo mixes pixels and commentary”. Cairn Magazine cover story. Summer 2006.

Rayner, Ben. “Gamers for a Better World”. Toronto Star. Listed February 25, 2006. Page H.03. Summary linked as of October 2007 at:
http://pqasb.pqarchiver.com/thestar/access/993370671.html

Fernandez, Maria. “‘Life-like’: Historizing Process and Responsiveness in Digital Art”. A Companion to Contemporary Art since 1945. Edited by Amelia Jones. Blackwell Publishing. 2005. ISBN: 1405135425.

Voelz Chandler, Mary. “Works Reflect Vibrance of Colorado Landscape”. Rocky Mountain News. Listed January 20, 2006.
http://www.rockymountainnews.com/drmn/spotlight_columnists

Miraval, Francisco. “Artista colombiano explora realidad latina con vídeo juegos”. MSN Latino. Listed October 16, 2005.
http://latino.msn.com/noticias/articles/ArticlePage.aspx?cp-documentid=61451

Sterbenz, Benjamin. “Gaming in the Shadows of Giants”. Game Tank die interdisziplinäre Plattform zum Themenkreis Digitale Spiele. Listed February 2005.
http://www.game-tank.at/index.php?option=com_content&task=view&id=114&Itemid=57

Forni, Alberto. “Evitare I Manager E Attraversare La Frontiera: Piccoli videogiochi politicamente scorretti”. Dispenser. Listed February 2005.
http://www.dispenseronline.it/servizi/1574.html

Hunt, Jamer. “Slow Down and Act Now”. The Knowledge Circuit. University of Minnesota Design Institute. Listed November 2004.
http://design.umn.edu/go/knowledgeCircuit/current.11.11.04.Hunt

Baigorri, Laura. “Transmisor”. Listed January 2005.
http://www.interzona.org/transmisor/arte/obras.htm

Ludovico, Alessandro. “Border Games, videogames sull'immigrazione messicana”. Neural.it Listed October 2004.
http://www.neural.it/nnews/bordergames.htm

McCoy, Katherine. “Hybridity Happens”. Emigre 67: Graphic design vs. style, globalism, criticism, science, authenticity, and humanism. Emigre Inc. Berkeley. California. September 2004.

Bleecker, Julian. “Getting the reality your deserve”. SimCity: Mapping the virtual cities. Mario Bittanti, ed. Ludologica. Italy. September 2004.

Selectparks. Online curated database of games by artists. Listed 2004.07.08.
http://www.selectparks.net/modules.php?name=News&new_topic=2

Bleecker, Julian. “Play with purpose: Cultural Critique + Gaming”. USC Interactive Media Division Weblog. 2004.07.05.
http://interactive.usc.edu/archives/002195.html

Chittley, Jordan. “Games make social commentary”. The Clarion: University of Denver Student Newspaper. 2004.04.20. Page 7.

Eber PhD, Dena Elizabeth, ed. IDMAA iDEAs exhibition Catalog. March 2004.
http://www.idmaa.org/idmac2004/ideas.html

McCoy, Katherine. “50 Designers/50 States: Colorado”. I.D. International Magazine of Design. Jan/Feb 2004

Carels, Edwin, ed. “Power | Play” exhibit online documentation. January 2004.
http://www.filmfestivalrotterdam.com/en/film/29453.html

Monje-Gómez, Rolando. “Una voz latina en el diseño de EE.UU.” Diario Del Huila, newspaper. Neiva, Huila, Colombia. 2003.11.30. Page 1B.

staff writer. “Conferencia en Uninariño” (image and caption). La Nacion, newspaper. Neiva, Huila, Colombia. 2003.11.26. Page23.

staff writer. “Huilense brilla en EE.UU.” La Nacion, newspaper. Neiva, Huila, Colombia. 2003.11.25. Page 4.

staff writer. “Figura”. Page 4A. “Opita Triunfa en E.U. Page 2B. Diario Del Huila, newspaper. Neiva, Huila, Colombia. 2003.11.25.

Thomas, David. “Social problems get game treatment”. Denver Post. 2003.10.21. Page 1F.

staff writer. “Engaging the audience in new media and information art”. NYFA Current. 2003.10.15.
http://www.nyfa.org/archive_detail_c.asp?id=36&fid=6&sid=17&tid=32&date=10/15/2003

Catlow, Ruth, ed. “Pawns Unite: Rethinking wargames blog”, entry for 2003.10.02.12:04 pm.
http://journalscape.com/pawns_unite/2003-10-02-12:04.

Della Rocca, Jason. “Social Commentary in Games” Reality Panic blog for International Game Developers Association entry listed 2003.09.19.
http://www.igda.org/blogs/realitypanic/archives/000045.html

Thomas, David. “On The Border”. Buzzcut: Critical Videogame Theory blog, entry for 2003.09.18.03:28 PM.
http://www.buzzcut.com/article.php?story=20030918152841486

P.O.V. Borders, PBS Online collection of Border Games
http://www.pbs.org/pov/pov2002/borders/games.html

Peters, Robert. “Design Without Borders”. Icograda Board Message. Issue 02. Volume 2001/2003. Page 1.

Visual poetry in Palabra de tipografía, curated and edited by Germán Montalvo, Libros del Bosque, D.F., Mexico, 1999.

American Center for Design, Seventeenth Annual 100(+2) Show Catalog, Chicago, 1995

Inside / Outside
Grear, Malcom. Inside / Outside, Van Nostrand Reinhold, New York, 1993

Radio Interview “Plaza to Plaza: El Paso & Juarez” on KTEP 88.5 FM, El Paso Texas. 2001.07.01
http://academics.utep.edu/Default.aspx?tabid=14142



CONFERENCES AND SYMPOSIA

Scratch @ MIT 2012, Cambridge, MA, July 2012
Competitive conference

High Ground Design Conversation, Buena Vista, CO, July 2012
Invited Symposium

Scratch Day for Art Teachers, May 2012
Organizer and Local Host of this international workshop

Global Game Jam, Denver site, January 2012
Organizer and local host of this 48 hour international game-making event

Colorado Art Educators Association Annual Conference, October 2011

Cumulus 2011 International Conference, September 2011
Invited panelist for Digital Cultures Working Group, presented: Complexity and Confusion in Cyber Spaces

High Ground Design Conversation, Buena Vista, CO, July 2011
Invited Symposium

NEH Institute for the Digital Humanities at DU, June 2011
Co-organizer, Co-Investigator, Co-presenter with Scott Leutenegger

Center for Integrated Arts Instruction, Leadership Institute for Learning in & through the Arts, June 2011
Invited speaker

Digital Boulder, Arts Panel Discussion on the Future of Games, Boulder, CO, May 2011
Invited panelist, presented on Serious Games and Humane Games

Denver Art Museum Happening, Mini Game Jam, Denver, CO, April 2011
Organizer and co-host of two consecutive 8-hour local game-making events

ACM SIGCSE Annual Conference, Dallas, TX, March 2011
Workshop co-organized and co-led with Scott Leutenegger on game design and develpment

Global Game Jam, Denver site, January 2011
Organizer and local host of this 48 hour international game-making event

Scratch Demo Day at the University of Denver, November 2010
Organizer and host of a day long workshop for regional art teachers

Colorado Art Education Association annual conference, Breckenridge, CO, October 2010
Invited, sponsored, panelist on game design and art

High Ground Design Conversation, Buena Vista, CO, July 2010
Invited Symposium, presented ideas on “Ludic Turn” and “Principal of Least Change”

ISTE Annual Conference, Denver, CO, June 2010
Workshop co-organized and co-led with Scott Leutenegger, Debra Austin, and Susan Meyer on game design and develpment

Games in Engineering and Computer Science, Washington, DC, June 2010
Plenary Address with Scott Leutenegger. Seminar organized by NSF to assess impact and trajectories of games in Engineering and CS curricula nationwide.

Games for Change 7th Annual Festival, New York, NY, May 2010
Panel organizer, moderator

ACM SIGCSE Annual Conference, Milwaukee, WI, March 2010
Workshop co-organized and co-led with Scott Leutenegger on game design and develpment

Global Game Jam, Denver site, January 2010
Organizer and host of this 48 hour international game-making event

International Digital Media and Art Association conference, Muncie Indiana, November 2009
Live micro-blogger

Universidad de las Americas, Samples International Video Festival, Cholula, Puebla, Mexico August 2009
Invited featured speaker: “view[find]er: viewer as viewfinder”

Sandbox: an ACM Siggraph symposium on video games, Los Angeles, CA, August 2008 Juried Full Paper presentation (Leutenegger presenting)
Juried Project Demo: Outcomes from P4 games TGI and Camp (Leutenegger and Fajardo presenting)

High Ground Design Conversation. Buena Vista, CO, July, 2008 Invited Symposium, presented progress on P4 Games project
Games for Change 5th Annual Festival, New York, NY, June 2008 Invited, Sponsored panelist: Fresh Perspectives: Youth-created games for change. Invited Faculty: Games For Change 101 workshop

Massaging Media 2, AIGA Education Conference, Boston, MA, April 2008 Invited panelist: Graphic Design in the age of Digital Media Programs

International Digital Media and Art Association conference, November 2007, Philadelphia, CA
Invited panel moderator: Innovative Forms / Games
Invited panelist: Chasing the Technology Dragon
Invited panelist: Finding Our Future
Juror: Student exhibition

NEXT: AIGA National Conference, October 2007, Denver
Invited panelist: New Models for Design Education: Escaping the 20th century

Situated Play: Digital Games Research Association 5th international conference, September 2007, Tokyo
Invited panelist: Best practices in Games for Change

Going To Eleven: CU Online Spring Symposium, May 2007.
Invited speaker with Scott Leutenegger, presented an introductory survey of Humane Games.

Design Frontier, an AIGA Education Conference, 2006, Denver
Invited Keynote Speaker

International Digital Media and Art Association conference, November 2006, San Diego, CA
Invited Panelist: “IDEAS: The state of the art of digital”

AIGA Colorado PixelCraft, September 2006, Denver, CO
Invited Speaker: “What do videogames have to do with design?”

NASAD Seminar on the Future of Design and Design Education, October 2006, Minneapolis, MN

FuturePlay, October 2006, Canada
Squeezed: A Socially Conscious Migrant Farm Worker First Person Picker (Poster #271)
Mohammed Albow, Bill Depper, Rafael Fajardo, Joshua Fishburn, Molly Fredericks, Charles Harrington, Jeff Hawyrlak, Carlos Lara, Scott T. Leutenegger, Daniel Pittman, Porter Schutz, Ryan Sullivan, Mercedes Testa, University of Denver
http://www.futureplay.org/schedule.php?pID=69

Association of Literary and Linguistic Computing + Association for Computing and the Humanities combined conference “Digital Humanities” hosted by the Universite Paris-Sorbonne, 2006 Paris, France
Panelist, presented process of SWEAT collaborative and a selection of its output.

Games as Critic as Art, CaixaForum, 2006 Barcelona, Spain
Invited Symposium, presented process and development of SWEAT collaborative and all of its output.

International Digital Media and Art Association Conference, 2005 Orlando, FL
Workshop co-chair, presented open-source tools for videogame development

College Art Association Conference, 2005 Atlanta, GA
Panel Chair: “W(h)ither the Touch?” AIGA Special Session

Image, Space, Object Conference and Workshop, 2004 Denver, CO
Invited Speaker, Workshop Mentor, presented process and development of
”Crosser” and “La Migra” and of work in progress “Juan and the Beanstalk”.
Mentored attendees in character- and scenario-based methodology for
design process.

High Ground Design Conversation, 2004 Buena Vista, CO
Invited Symposium, presented collaborative model for video game development.

International Digital Media and Art Association Conference, 2004 Orlando, FL
Symposium, presented “Crosser” and “La Migra” as examples of expressive potential of the video game.

College Art Association Conference, 2003 New York, NY
Panelist: “Design Studies and the Academy”

Harrington Symposium at UT Austin, April 2002
Presentation, “(in)action figure: meditations on Juan Valdez™ and heroism.”

ICOGRADA Regional Conference on design in North America, March 2002, Vancouver B.C.
Presentation “Overview of the state of design along US-Mexico Border.” Invited Delegate from the US

SGD/C Environs ’002: Design Without Borders, March 2002, Vancouver B.C.
Presentation “Establishing and asserting a local, visual and material Latin American identity: San Diego/Tijuana, Tuscon/Nogales, El Paso/Ciudad Juarez”

ICOGRADA Regional Conference on design in Latin America, 2001, Havana, Cuba
Invited Delegate from the US

ProGrafica, Coloquio Intercambio 2001, Encuentro de Diseño Gráfico Latinoamericano, Havana, Cuba
Presentation “Case Study: Establishing a design culture and a sense of place in El Paso/Ciudad Juarez”

College Art Association Conference, 2001, Chicago, IL
Discussant on Panel entitled: “A Plethora of Programs, A Paucity of Qualified Educators”

Bridge Center for Contemporary Art, 2000, El Paso, Texas
Panelist, Panel Discussion: “The Issue of Race in Contemporary Art.”

School For Visual Arts Conference on Humanities and The Arts, 1999, New York, NY
Essay: “The Phantom Gringo Boat and Meditations on Popular Culture”

Texas Association of Schools of Art Annual Conference, 1999, El Paso, Texas
Presentation “Comparison of regional design curricula”

Universidad Autonoma de Ciudad Juarez, Jornada Grafica, 1998, Ciudad Juarez, Mexico
Keynote Paper: “Design Tools and Culture in the Digital Age” (Spanish version)

Universidad Autonoma de Ciudad Juarez, Jornada Grafica, 1998, Ciudad Juarez, Mexico
Panelist, Panel Disscussion: “New Directions and New Media / El chalan y la maquina

School For Visual Arts Conference on Humanities and The Arts, 1998, New York, NY
Paper: “Design Tools and Culture in the Digital Age”



VISITING ARTIST LECTURES

Victoria Myhren Gallery, University of Denver, CO, Februrary 2012

Bijou Alternative High School, Colorado Springs, CO, February 2012

University of Colorado Denver, College of Education, February 2012

Lebanon Valley College, Pennsylvania April 2011

Parsons The New School of Design, New York September 2010

Columbia College of Chicago Interactive Arts + Media program, Chicago April 2008

Ontario College of Art & Design, Toronto February 2008

Texas Tech University, Lubbock April 2006

Rocky Mountain College of Art & Design:
2005.06.07 Lecture
2005.04.28 Senior Exhibit Critique
2005.04.22 Experience Design Final Critique
2004.12.13 Senior Exhibit Critique

University of Colorado at Denver and Health Sciences Center, 2004

University of Denver, SOCS, twice in fall of 2004, twice in winter of 2005

University of Denver, Discoveries Lecture, Colorado, 2004

Universidad Antonio Nariño, Neiva, Colombia, 2003

University of Denver, Colorado, 2002

University of Arizona, Tuscon, 2001

University of Texas at El Paso, Center for Inter-American and Border Studies, 2001, 2000, 1999, 1998

University of Texas at Austin, 1993, 1994

Eastern Michigan University, Ypsilanti, 1993

Hartford Art School, University of Hartford, Connecticut, 1993



EXHIBITIONS JURIED

AIGA 365 International Design Competition, New York, NY; Juror, April 2010

International Digital Media & Art Association Student Showcase; Juror, 2007

International Digital Media & Art Association “Ideas” Exhibit; Juror, 2005

Paso Al Norte Immigration History Museum, author rules for student art competition; Juror, student art competition, 2000

Herzog Medal, national book design competition, 1999

Southwestern Bell Student Art Competition, 1998

El Paso Independent School District / Children’s Miracle Network Student Art Competition, 1997



EXHIBITIONS PRODUCED AND/OR CURATED

Producer, “Diseño Mexicano/Mexican Design,” UTEP Main Gallery, September 1999
Examples of graphic design from Mexico that have been published in the professional graphic design press in the US normally have had low or derivative aesthetic standards. This situation raised the question, “what does the Mexican design profession think is the best in Mexican graphic design?” I contacted the National Design Academy of Mexico and asked them to curate an exhibit of the best in Mexican graphic design. The work they selected surpassed any expectations of visual excellence, handicraft and content. The exhibit brought favorable media attention to the design program, the department, and the university both in El Paso and in Juarez. The curator spoke to a standing room only crowd comprised of students and community members from both sides of the border. This was the first time the institution had showcased the work of Mexican graphic design professionals.

Produced and Curated “Work in Progress: Student Work from GD 1, 2, 3,” UTEP Glass Gallery, May 1998
This exhibit showcased the results of my teaching.

Co-curated “Biennial Graphic Design Exhibition,” UTEP Main Gallery, May 1998.



GRANTS, FELLOWSHIPS, AWARDS, HONORS

Institute for the Digital Humanities at the University of Denver $249,983
Co-I (with PIs A. Russel and L. Schofield Clark, and co-Is C. Coleman, W. Depper, S. Howard, L. Mehran and S. Leutenegger) National Endowment for the Humanities, 2010 - 2011

Improved STEM Preparation through Humane Gaming Camp and High School Education $1,176,572
Co-PI (with PI Scott Leutenegger, and Co-Is D. Austin and A. Andrews) National Science Foundation, Award number ESI-0624767, 2006 - 2009

University of Denver Creative Arts Materials Fund Grant, $4,844. 2006

University of Denver Rosenberry Fund Grant, $1,000. 2006

University of Denver Internationalization Fund Grant, $350. 2006

mtvU + Cisco Systems Digital Incubator Grant, $15,000. 2006

Colorado Council for the Arts Grant, $19,750. 2005

Inclusion I.D. Fifty January 2004

Inclusion in American Center for Design’s 17th Annual 100 Show for “Encounter” poster series. Chicago, Illinois and travelling exhibits throughout 1994 – 1995

Graduate Award of Excellence, Rhode Island School of Design, Providence RI; 1992

James Michener Fellowship in Publishing, University of Texas Press, Austin TX; 1990 – 1991



REVIEWING OF GRANT PROPOSALS

MacArthur Foundation Digital Media & Learning Grants, 2009

Faculty Research Fund, University of Denver, 2005

PROF, University of Denver, 2004

Chair, Texas Commission for the Arts Advisory Panel on Media and New Media Arts, April 2002

Member, Texas Commission for the Arts Advisory Panel on Media and New Media Arts, 2001–2002
There were 33 applications from 18 applicants in Media Arts seeking a combined total of $ 496,530 in funding from the panel in 2001.
There were 580 total applications from 344 applicants seeking a combined total of $8,584,120 in funding from the commission in 2001.



PROFESSIONAL CONSULTING

Paso Al Norte Immigration History Museum, Consultant visual identifier, 2001

Student Union Special Events Office’s film society visual identifier & name, 1999



TECHNOLOGY CONSULTING

I have been consulted on - or have specified outright - digital technology purchases for laboratories in the visual arts at:
The El Paso Independent School District Graphic Arts Laboratory
Individual Schools in the Ysleta Independent School District, El Paso
Individual Schools in the Soccoro Independent School District, El Paso
Rock Tenn Box Manufacturing, El Paso
University of Texas at El Paso
University of Texas at Austin
The Rhode Island School of Design
University of Texas Press



PROFESSIONAL CONFERENCES ATTENDED

What Matters and What Counts in Education presents Erin Reilly, Denver, CO, April 2012

What Matters and What Counts in Education presents Karen Brennan, Denver, CO, February 2012

NEA media arts guidelines conversation, Webinar, January 2012

Fulbright Programs in the Arts presentation, Denver, CO, October 2011

What Matters and What Counts in Education presents Katie Salen, Denver, CO, September 2011

NEA "The Arts in Media Guidelines Presentation and Discussion", Webinar, July 2011

Fulbright Scholar Opportunities in the Western Hemisphere, Webinar, May 2011

Fulbright Scholar Opportunities in the Arts and Humanities, Webinar, May 2011

Game Developers Conference, March 2006, San Jose, CA

TransMediale, International Festival of Electronic Media, February 2006, Berlin

American Center for Design, Seminar on Design Education, March 2000, Chicago, IL

Universidad Autonoma de Ciudad Juarez, “Jornada Gráfica,” October, 2000

Universidad Autonoma de Ciudad Juarez, “Jornada Gráfica,” October, 1999

Center for InterAmerican and Border Studies, “Rethinking Area Studies: A Seminar,” December, 1998, El Paso, TX

Universidad Autonoma de Ciudad Juarez, “Jornada Gráfica,” October, 1997



TEACHING EXPERIENCE

University of Denver, Denver CO:
Assistant Professor, Electronic Media Arts Design (eMAD) Program, School of Art & Art History, College of Arts, Humanities & Social Sciences, Fall 2002 – Present
Teaching appointment is in two degree programs, eMAD and Digital Media Studies (DMS). Co-authored with Angela Forster the curriculum for new MFA program. Co-author with DMS faculty of revised curriculum for MA in DMS. Co-author with Computer Science, DMS and eMAD faculty of new undergraduate curriculum in game development.
ARTD 2315 | DMST 2000 Introduction To Visual Meaning
ARTD 2345 | DMST 2345 Typography
ARTD 3335 | DMST 3335 Advanced Electronic Media Art Design
ARTD 3365 Senior Project: Electronic Media Arts Design
ARTD 4375 Graduate Critique
ARTD 4XXX Graduate Seminar on socially conscious videogames
DMST 4000 Graduate Digital Design Concepts
Independent Study Projects at both the undergraduate and graduate level in Typography and Book Arts

University of Texas at El Paso:
Assistant Professor, Graphic Design Program, Department of Art, College of Liberal Arts, Fall 1996 – Spring 2002
Teaching responsibilities included teaching at all levels of the curriculum, and the development of new course material that reflects the nature of contemporary theory and practice in design, while respecting the existing structure of the curriculum:
Graphic Design 1 micro-scale aesthetic issues in typography
Graphic Design 2 from micro-to macro in typography, design history and theory
Graphic Design 3 Research Strategies in Design
Graphic Design 4 Contemporary Production Issues
Graphic Design 7 Design Practicum/Internship
Graduate Level directed studio problems
Principle advisor to graduate students in Graphic Design
ART 3307 Special Topics in Art: Computer Graphics
ART 3307 Special Topics in Art: Motion Graphics

University of Texas at Austin:
Lecturer, Division of Design, Department of Art, College of Fine Arts, Fall 1994
Classes Taught:
Freshman Design Survey
Design Technologies 2: Digital Media
Senior Project Advisor

Rhode Island School of Design, Providence RI:
Assignments ranged in responsibility:
Instructor, “Typography,” Summer Institute in Graphic Design; July 1993
Co-Instructor, “Visible Language II;” Graphic Design Program, Spring 1993
Instructor, “Wintersession Type Elective;” January 1993
Teaching Assistant, “Visible Language II;” Fall 1992
Teaching Assistant, “Visual Narrative;” Spring 1992
Instructor, “Pagemaker Workshop 1;” Spring 1992
Instructor, “Pagemaker Workshop 2;” Spring 1992
Instructor, “Wintersession Type Elective;” January 1992
Teaching Assistant, “Type I;” Fall 1992
Teaching Assistant, “Visiting Designers;” Fall 1992



COMPETITIVE AWARDS RECEIVED BY STUDENTS

Andrew Ames receives tenure-track teaching appointment in Media Arts at Robert Morris University.

Josh Fishburn receives tenure-track teaching appointment in Game Design and Development at University of Wisconsin White Water.

Francisco Ortega receives tenure-track teaching appointment in design at Texas Tech University.

Andrew Ames accepted into MFA program in Electronic Art at the Rhode Island School of Design, with fellowship and teaching assistantship.

Glenn Carlson's creative research project “Emergent Aesthetics” accepted into the juried 6th International Conference of the European Academy of Design, Bremen Germany, March 2005. This is a highly selective professional conference http://ead06.hfk-bremen.de/

Francisco Ortega accepted into PhD program in Art History, Criticism and Production at Texas Tech University, with teaching appointment and stipends.

Marco Ortega accepted into PhD program in Archeology at the University of Alberta, Calgary, with full funding.

Ryan Molloy receives tenure-track teaching appointment at Eastern Michigan University.

Francisco Ortega, Marco Ortega, Miguel Tarango, Carmen Escobar, Ryan Molloy, Tomás Marquez-Carmona co-author a work (with Rafael Fajardo) that is accepted into the Agressively Boring Film Festival and exhibited at Comdex, 2000

Celina Fuentes, Ric Prado, Carmen Escobar receive recognition at Milia International New Media New Talent Competition, Cannes France, 2000. Only 15 projects worldwide are so honored, and only two from the United States.

Ryan Molloy accepted into MFA program in Design at The University of Texas, Austin, with stipend, 2001-2004.

Elaine Bay accepted into MFA program in Print-Making at Tufts University, 2001-2004, where she will be allowed to combine new media with traditional media.

Emilio Martinez accepted into PhD program in Rhetoric and Communication at Rochester Institute of Technology, 1998, where he will combine experimental writing with experimental use of new media presentation.

Melina Lima accepted into a co-operative internship with Walt Disney Imagineering, 1998–1999.

Team consisting of Melina Lima, Jason Chiu and Guillermo Casas are declared co-champions Walt Disney Imagineering’s national competition “Imaginations, 1997.”



SERVICE

Games For Change Advisory Board, July 2007 – present

IDMAA Advisory Board, November 2006 – present

University of Denver School of Art & Art History eMAD Search Committee member, 2010 – 2012

University of Denver School of Art & Art History eMAD Search Committee chair, 2006 – 2007
University of Denver Schoolof Art & Art History eMAD Search Comittee chair, 2005 – 2006

University of Denver School of Art & Art History eMAD MFA Program coordinator, 2004 – 2005

University of Denver School of of Art & Art History interim faculty senate representative, October 2004 – March 2005

Denver Art Museum, Design Council, board of directors, position begins October 2004

University of Denver Division of AHSS PROF Grant Review Committee representative, Spring 2004

University of Denver School of Art & Art History Ceramics Search Comittee, 2004 – 2005

University of Denver School of Art & Art History eMAD Search Comittee (two positions), 2002 – 2003

University of Denver School of Art & Art History Photography Search Comittee, 2002 – 2003

AIGA Colorado Chapter board of directors, head of education initiatives 2002 – 2004

AIGA Center for Cross-Cultural Design, national steering committee, 2000 – present

Englewood Soccer Association, Assistant Coach, Spring 2005, Fall 2004, Spring 2004, Fall 2003

ICOGRADA, Coordinator for Spanish language translation working group, 2001

National Design Museum, National Design Awards, Nominator, 2001
The National Design Museum invited 600 designers from across the country, from all the disciplines of design, to nominate candidates for the 2001 National Design Awards.

UTEP Faculty Senate, Representative from Department of Art, September 1998 – August 1999

UTEP College of Liberal Arts Curriculum Committee, member, September 1996 – August 1998

UTEP College of Liberal Arts Programs Committee, member, September 1998 – August 1999

UTEP College of Liberal Arts Technology Committee, member, October 1997 – August 1998

UTEP Department of Communications Ad hoc Technology Committee, member, 1998

Technology consultation for the El Paso Independent School District Graphic Arts Laboratory, 2000

Technology consultation Villa Middle School, Ysleta Independent School District, El Paso, 1999

Technology consultation with Lorene Rogers, wheelchair bound artist, El Paso, 1999

Creative Kids Inc., startup consultations, El Paso, 1998

Careers in the arts presentations Del Norte Heights Elementary School, YISD, El Paso, 1998

Careers in the arts presentations Montwood Middle School, SISD, El Paso, 2000

Technology in the arts presentation Del Valle High School, YISD, El Paso, 1998

Paso Al Norte Immigration History Museum Planning Forum, participant, El Paso, 2000 – 2001

Northwest Center for Emerging Technologies/IEEE, regional focus group member, El Paso 1999